|Europa Barbarorum II|
Europa Barbarorum Development Team
Europa Barbarorum II (or EB 2) (Latin: Europe of the Barbarians) is a modification of the PC game Medieval II: Total War: Kingdoms (M2TW:K). It was developed to provide players a more historically accurate gameplay experience.
Europa Barbarorum II is a revised and extended version of its predecessor Rome: Total War (RTW) mod Europa Barbarorum. This is a total conversion modification (not surprising with M2TW since it’s a different time period). It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of this writing) 24 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the fringes. There are fewer regions in the centre than in some Mediterranean-focused mods such as Rome Total Realism or Roma Surrectum, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions or cultures that are under- or misrepresented in other media. Among these are not only the European barbarian factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean that others have been neglected. The Hellenistic world, Rome and Carthage are represented in their full might and splendour.
The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.
Faction list (as of yet; there will be additions. Some names may be changed for accuracy.)
As’ Sab’yn wal’Jau
Pritanoi (Casse in EB1)
Safot Softim biQarthadast
Senatus Populusque Romanus
New Factions so far confirmed for Europa Barbarorum IIEdit
This mod features four turns a year (instead of the standard two in TW games), numerous scripted events, regional information for each province, unique historical
landmarks or buildings for many provinces, a complex trait and ancillary system for in-game characters, and a complex recruitment system that allows some
regional as well as factional units to be recruited by several or even all factions.
Included voicemods (for units on the battlefield, also some agents). May be extended.Edit
The Team Edit
Mod leader: Foot
Included Submods Edit
No submods yet as the mod is not yet released.
Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.