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Europa Barbarorum II

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Europa Barbarorum II

Developer

Europa Barbarorum Development Team

Engine

Medieval II: Total War: Kingdoms engine

Platform

Windows

Release date

September 12, 2014

Latest release

2.2 (June 2016)

Genres

Real-time tactics, Turn-based strategy

Modes

Single player, Multiplayer

Media

Free download

Europa Barbarorum II (or EB 2) (Latin: Europe of the Barbarians) is a modification of the PC game Medieval II: Total War: Kingdoms (M2TW:K). It was developed to provide players a more historically accurate gameplay experience.

Europa Barbarorum II is a revised and extended version of its predecessor Rome: Total War (RTW) mod Europa Barbarorum. This is a total conversion modification (not surprising with M2TW since it’s a different time period). It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of this writing) 24 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the fringes. There are fewer regions in the centre than in some Mediterranean-focused mods such as Rome Total Realism or Roma Surrectum, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions or cultures that are under- or misrepresented in other media. Among these are not only the European barbarian factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean that others have been neglected. The Hellenistic world, Rome and Carthage are represented in their full might and splendour.
The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.

Features

Europa Barbaroum II has many features that are unique from most other Medieval II mods.

  • It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay,
  • two settlement types - cities and nomadic camps (replacing castles from M2),
  • social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions,
  • a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture,
  • a complex trait and ancillary system for in-game characters, the ability to choose your faction heir,
  • piety ranking will be replaced by management,
  • chivalry/dread rank will be replaced by influence, unique political offices for certain factions,
  • brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings),
  • permanent stone forts which add income to regions and create greater regional diversity (not for first release),
  • a navigable Red Sea-Nile River canal,
  • buildable authority system which dictates the provinces form of government,
  • a totally new and re-textured campaign map which extends slightly further east than EB I,
  • the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.

Factions

New Factions

  • The Arevaci, a powerful Celtiberian tribe fighting the Lusotannans for the control of Spain
  • Kimmerios Bosphoros, a Hellenic Kingdom located in the Crimean Peninsula that can recruit an interesting roster made up of Greek and Nomadic Units.
  • The Boii, a new Celtic Faction to compete with the Aedui, Arverni, Sweboz and the Romani in western Europe.
  • Halmalkut Hanabati, a new Arabic Faction fighting the Sabaens for the control of the Arabian Peninsula and caught between conflicts of the Ptolemaioi and Arche Seleukeia.
  • Hailing from the dark forests of Eastern Europe, the Lugiones strike terror into their neighbours, Celtic and Germanic alike.
  • The Nomadic faction of Massylia, the great enemy of the Karthadasim that can recruit a vast roster of African units.
  • The wealthy faction of Pergamon, a Hellenic kingdom located in Asia Minor that can expand through wealth or by sword.
  • The primitive and primal barbarian faction of the Pritanoi, replacing the Casse as representatives of the British Isles.
  • And the new Indian Faction of Takashilla, currently a vassal to the mighty Mauryan Empire with dreams of forging their own empire.


This mod features four turns a year (instead of the standard two in TW games), numerous scripted events, regional information for each province, unique historical

landmarks or buildings for many provinces, a complex trait and ancillary system for in-game characters, and a complex recruitment system that allows some

regional as well as factional units to be recruited by several or even all factions.

Included voicemods (for units on the battlefield, also some agents). May be extended.

Classical Greek

Classical Latin

Parthian

Punic

Gallic

Q-Celtic


Included Submods

The 2.1 release will contain a submod made by ☀Epiccaesarlol which aims to replace many of the vanilla sound effects in battles.


History

Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.

As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.

As of December 21, 2015, Version 2.1b has been released and is available for download. link

On June 4, 2016. Version 2.2 has been released and is available for download. link

Team


_EUROPA BARBARORUM II


_I. ADMNISTRATION

_[COUNCIL MEMBERS]


Kull


Tellos Athenaios


Tux (Alin Loghin)


paullus


V.T. Marvin (Vladimir Abrham)


_[COUNCIL ALTERNATES]


bovi (Brigt Olav Vik)


Brennus (Andrew William Lamb)


nazgool (Rafal Borowski)


_[FORMER TEAM COORDINATORS]


Foot


JMRC


_[LEAD HISTORIAN]


paullus


_[LEAD MODDERS]


Kull


V.T. Marvin (Vladimir Abrham)


_[TOOLS LEAD]


Tellos Athenaios


_[GRAPHICS LEAD]


Tux (Alin Loghin)


_[EDITING]


I Am Herenow


_[LINGUISTICS]


'Abdalqaum


Bel matina


Blitzkrieg80


BRKMS


Edorix


gamegeek2


Power2the1


Tellos Athenaios


Elmetiacos


_II. HISTORICAL FACTION WORKGROUPS

_[AEDUI]


Brennus (Andrew William Lamb - FC)


Power2the1


Anthony


_[ARCHE SELEUKIA]


abou (FC)


paullus


krusader


Arjos (Federico Raffa)


_[AREUAKOI]


Brennus (Andrew William Lamb - FC)


Power2the1


Sarcasm


oudysseos


_[ARUERNOI]


Brennus (Andrew William Lamb - FC)


Power2the1


Anthony


_[BAKTRIA]


DeathFinger (Antoine Simonin - FC)


paullus


keravnos


Arjos (Federico Raffa)


_[BOII]


Brennus (Andrew William Lamb - FC)


Power2the1


Anthony


_[KIMMERIOS BOSPOROS]


Gaius Scribonius Curio (FC)


_[ELEUTHEROI]


paullus (FC)

Kull


Tanit


redmeth


_[EPEIROS]


paullus (FC) Keravnos Arjos (Federico Raffa)


_[GETAI]


paullus (FC)


Cronos impera


_[HAYASDAN]


Foot


Sarkiss


_[KOINON HELLENON]


paullus (FC)

Keravnos


Arjos (Federico Raffa)


_[LOUGIONES]


cmacq (FC)


_[LUSOTANNAN]


sirtim (FC)


Brennus (Andrew William Lamb)


Sarcasm


_[MAKEDONIA]


paullus (FC)


Arjos (Federico Raffa)


_[MALKUTA NABATA]


Moros (Gert Jan Gregoor - FC)


gamegeek2


_[MAMLA'HA biMASSLYIM]


Tanit (co-FC)


Gaius Scribonius Curio (co-FC)


Eduorius


_[PAHLAVA]


tobymoby (FC)


paullus


Mithridates VI Eupator (Eric Skoog)


Atraphoenix


The Persian Cataphract


_[PERGAMON]


abou (FC) paullus krusader Arjos (Federico Raffa)


_[PONTOS]


paullus (FC) krusader Arjos (Federico Raffa)


_[PRITANOI]


Brennus (Andrew William Lamb - FC)


Power2the1


oudysseos


Anthony


_[PTOLEMAIOI]


paullus (FC)


Arjos (Federico Raffa)


_[SAFOT SOFTIM biQARTHADAST]


Tanit (co-FC)


Gaius Scribonius Curio (co-FC)


paullus


Eduorius


Zarax


_[SENATVS POPVLVSQVE ROMANVS]


Gaius Scribonius Curio (FC)


Philipvs Vallindervs Calicvla


Zaknafien


Atilius


_[SB' W-GWM]


Moros (Gert Jan Gregoor - FC)


'Abdalqaum


_[SAKA RAUKA]


Mithridates VI Eupator (Eric Skoog) (FC)

paullus


_[SAUROMATAE]


Arjos (Federico Raffa - FC)


Mithridates VI Eupator (Eric Skoog)


paullus


Steppe Merc


_[SWEBOZ]


TheTank (FC)


cmacq


Harjaz


_[TAKSASHILA]


Mithridates VI Eupator (Eric Skoog) (FC)


The Persian Cataphract


_III. CAMPAIGN GRAPHICS

_[CHARACTER MODELS]


JMRC


nazgool (Rafal Borowski)


Trve Leveller (Philip Graemer)


Tux (Alin Loghin)


_[CHARACTER SKINS]


JMRC


nazgool (Rafal Borowski)


Trve Leveller (Philip Graemer)


Gustave (Dorian Hu)


Tux (Alin Loghin)


_[PROPS]


Aba[]


General Grievous


Maeran


Salinoc


Tux (Alin Loghin)


_[VEGETATION & TERRAIN]


DannyX


Nevada


Tux (Alin Loghin)


Rafkos (Rafal Kosyl)


xHolyCrusader


_[MAP DESIGN]


-Praetor-


fightermedic


Gigantus


Kull


Moros (Gert Jan Gregoor)


Stormy Tux (Alin Loghin)


QuintusSertorius


_IV. BATTLEMAP GRAPHICS

_[UNIT 3D MODELS]


Haedar


JMRC


Martelus Flavius


nazgool (Rafal Borowski)


Huene Tux (Alin Loghin)


Rafkos (Rafal Kosyl)


Sylon


Arsaces II (Arshak Navasardyan)


Zarrr (Adrian Jamka)


morfeasnikos


justme


busmumrik


_[UNIT SKINS]


Blank


bobbin


cmlax999


Gustave (Dorian Hu)


Haedar


Haithabas


Huene


j0ker


Jarvgrimr


JMRC


leif_erikson


Marcello1


Martelus Flavius


Megalos


nazgool (Rafal Borowski)


Pacco


RJFC


Salinoc


Tux (Alin Loghin)


VladS


Megalos


Sylon


Arsaces II (Arshak Navasardyan)


Zarrr (Adrian Jamka)


Rafkos (Rafal Kosyl)


_[SIEGE UNITS]


CanOmer


JMRC


Tux (Alin Loghin)


_[SPECIAL EFFECTS]


Goth47


Tux (Alin Loghin)


HaHawk


_[ANIMATIONS]


-Praetor-


JMRC


Tux (Alin Loghin)


Haedar Rafkos (Rafal Kosyl)


_[BUILDINGS]


Haithabas

JMRC


Kull


Red_Devil


xHolyCrusader


Arsaces II (Arshak Navasardyan)


_V. ART

_[LOADING SCREENS]


Caratacos


Florianus


nazgool (Rafal Borowski)


Rafkos (Rafal Kosyl)


_[UNIT CARDS]


bobbin


JMRC


nazgool

(Rafal Borowski)


Tux (Alin Loghin)


Rafkos (Rafal Kosyl)


xHolyCrusader


_[ICONS]


Haithabas


j0ker


JMRC


oudysseos


Tsar


Tux (Alin Loghin)


_[EVENTPICS]


Kull


Skyn0s


_[USER INTERFACE]


oudysseos


Skyn0s


Teleklos Archelau


Tsar


Tux (Alin Loghin)


Rafkos (Rafal Kosyl)


_[CONCEPT ART]


Caratacos


Florianus


Manhenhamanhenha


_[FONTS]


Tellos Athenaios


_[FACTION BANNERS, SYMBOLS AND OTHER]


Elhior

Kull


Skyn0s


Tux (Alin Loghin)


_VI. CINEMATICS


MaxMazi


xHolyCrusader


_VII. AUDIO

_[MUSIC]


Beiss


The Persian Cataphract


Michael Levy


Morgan Casey


Nick Wylie c

chur(Evgen Kucherov)


_[UNIT VOICEMOD]


Beiss


bovi (Brigt Olav Vik)


BKRMS


Shigawire


_[SFX]


TheRiddle2406/Epiccaesarlol


_[MISC]


HaHawk


_VIII. GAMEPLAY MECHANICS

_[BATTLEMAP AI]


z3n (Jonathan Hermans)


GRANTO


_[CAMPAIGN MAP AI]


z3n (Jonathan Hermans)

QuintusSertorius


_[TRAITS & ANCILLARIES]


Foot


JMRC


Malrubius


Saldunz


V.T. Marvin (Vladimir Abrham)


b0gia (Vasileios Bogiatzoglou)


z3n (Jonathan Hermans)


_[BUILDING TREES]


Foot


V.T. Marvin (Vladimir Abrham)


_[UNIT INTEGRATION]


bovi (Brigt Olav Vik)


JMRC


Kull


Spendios


QuintusSertorius


Sylon


_[UNIT STATS]


Aradan

fightermedic


Ibrahim


KAM 2150


Kull


QuintusSertorius


_[NAVAL SYSTEM]


Kull


V.T. Marvin (Vladimir Abrham)


QuintusSertorius


_[SCRIPTING]


Arandir Tur-Anion

Atilius

Bozoslivehere


fightermedic


Haithabas


joshmahurin (Joshua Mahurin)


The Mark


V.T. Marvin (Vladimir Abrham)


b0gia (Vasileios Bogiatzoglou)


QuintusSertorius


z3n (Jonathan Hermans)


_[RESOURCES]


-Praetor-


_[UNIT RECRUITMENT]


fightermedic

V.T. Marvin (Vladimir Abrham)


QuintusSertorius


_[FACTION ECONOMY]


bovi (Brigt Olav Vik)

Gigantus


V.T. Marvin (Vladimir Abrham)


QuintusSertorius


b0gia (Vasileios Bogiatzoglou)


_IX. TECHNICAL SUPPORT

_[TOOLS]


bovi (Brigt Olav Vik)

Gigantus

Tellos Athenaios


joshmahurin (Joshua Mahurin)


_[SVN COORDINATORS]


Tellos Athenaios


therother


_[SERVER ADMIN]


therother


_[WEB DESIGN]


abou


Tellos Athenaios


wudang-clown


_X. TESTERS


Ailfertes


Ba'al-Melqart


Brave Brave Sir Robin


Hax


Stath's


The Celtic Viking


Yu3zhi


_XI. A NOTE ON IMAGE SOURCES


Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically, if missing, or remove it at your request.


_XII. SPECIAL THANKS TO


AngelStudios


Arkay


edikm1


GRANTO


Medievalworlds


Marka Team


resprog


Swagger


Hereje

Yughues aka Nobiax(at shareCg) and Roma Surrectum II team for some their wonderful vegetation models.

the 0AD Team for allowing the use of some of their soundtracks.

the De Bello Mundi mod team for graciously allowing us to use their settlement models and onager. the Rusichi mod team for allowing us to use the horses animations.

johnwhile for his tools and support offered, they were crucial in our modelling and animation phases.

www.ancientlyre.com for the wonderful ancient music.

wilddog and makanyane for their help with terrain, vegetation, porting of settlement models, and solving settlement-related bugs and CTDs.

LordOfTheEmos for his jungle tree texture

the Org staff for their help and hosting our internal fora.

the Total War Center staff for their support with our fora.

Ludens for moderating our fora, having graciously accepted our request to do so.

the always supportive Tosa Inu, who sadly did not live to see the day of our release.

EB2 has had a lot of contributors come and go over a long time, and the current team has probably forgotten about some of those along the way. If your own contribution has been forgotten (and you want to be listed in the credits), please contact us in the forum and we will sort it out.

And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi, philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are. Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

We also thank the following for inspiration: Monty Python, Caesar 3, Gladiatus, 0 A.D.

Thank you from the Europa Barbarorum II Team

Links

  • Europa barbarorum 2 board at TW Center link
  • Twitter Account for news link

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