Europa Barbarorum Wiki
Advertisement
Europa Barbarorum II

Developer

Europa Barbarorum Development Team

Engine

Medieval II: Total War: Kingdoms engine

Platform

Windows

Release date

September 12, 2014

Latest release

2.35A R3.5 (April 06, 2021)

Genres

Real-time tactics, Turn-based strategy

Modes

Single player, Multiplayer

Media

Free download

Europa Barbarorum II (or EB 2) (Latin: Europe of the Barbarians) is a modification of the PC game Medieval II: Total War: Kingdoms (M2TW:K). It was developed to provide players a more historically accurate gameplay experience.

Europa Barbarorum II is a revised and extended version of its predecessor Rome: Total War (RTW) mod Europa Barbarorum. This is a total conversion modification (not surprising with M2TW since it’s a different time period). It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of this writing) 24 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the fringes. There are fewer regions in the centre than in some Mediterranean-focused mods such as Rome Total Realism or Roma Surrectum, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions or cultures that are under- or misrepresented in other media. Among these are not only the European barbarian factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean that others have been neglected. The Hellenistic world, Rome and Carthage are represented in their full might and splendour.


The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.

Features[]

Europa Barbaroum II has many features that are unique from most other Medieval II mods.

  • It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay,
  • two settlement types - cities and nomadic camps (replacing castles from M2),
  • social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions,
  • a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture,
  • a complex trait and ancillary system for in-game characters, the ability to choose your faction heir,
  • piety ranking will be replaced by management,
  • chivalry/dread rank will be replaced by influence, unique political offices for certain factions,
  • brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings),
  • permanent stone forts which add income to regions and create greater regional diversity (not for first release),
  • a navigable Red Sea-Nile River canal,
  • buildable authority system which dictates the provinces form of government,
  • a totally new and re-textured campaign map which extends slightly further east than EB I,
  • the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.

New Factions[]

  • The Arevaci , a powerful Celtiberian tribe fighting the Lusotannans for the control of Spain
  • Kimmerios Bosphoros, a Hellenic Kingdom located in the Crimean Peninsula that can recruit an interesting roster made up of Greek and Nomadic Units.
  • The Boii, a new Celtic Faction to compete with the Aedui, Arverni, Sweboz and the Romani in western Europe.
  • HalMalkut HaNabati, a new Arabic Faction fighting the Sabaens for the control of the Arabian Peninsula and caught between conflicts of the Ptolemaioi and Arche Seleukeia.
  • Hailing from the dark forests of Eastern Europe, the Lougiones strike terror into their neighbours, Celtic and Germanic alike.
  • The desert nomadic faction of Massylia, the great enemy of the Karthadasim that can recruit a vast roster of African units.
  • The wealthy faction of Pergamon, a Hellenic kingdom located in Asia Minor that can expand through wealth or by sword.
  • The primitive and primal barbarian faction of the Pritanoi, replacing the Casse as representatives of the British Isles.
  • And the new Indian Faction of Taksashila, currently a vassal to the mighty Mauryan Empire with dreams of forging their own empire.


This mod features four turns a year (instead of the standard two in TW games), numerous scripted events, regional information for each province, unique historical

landmarks or buildings for many provinces, a complex trait and ancillary system for in-game characters, and a complex recruitment system that allows some

regional as well as factional units to be recruited by several or even all factions.

Included voicemods (for units on the battlefield, also some agents). May be extended.[]

  • Classical Greek
  • Classical Latin
  • Parthian
  • Punic
  • Gallic
  • Q-Celtic

Included Submods[]

The 2.1 release will contain a submod made by ☀Epiccaesarlol which aims to replace many of the vanilla sound effects in battles.

History[]

Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.

As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.

The latest version of the mod is updated to 2.35A R3.5 on April 06, 2021 and is available for download.

(https://www.twcenter.net/forums/showthread.php?810596-Announcement-Europa-Barbarorum-II-2-35A-R3-5-released!&s=461d191396d3016cc0df1d7cf9c339e9)

Team[]

EUROPA BARBARORUM II[]

ADMINISTRATION[]

[COUNCIL MEMBERS][]
  • Tux (Alin Loghin)
  • paullus
  • V.T. Marvin (Vladimir Abrham)
  • nazgool (Rafal Borowski)
  • Arjos (Federico Raffa)
[COUNCIL ALTERNATES][]
  • Brennus (Andy Lamb)
  • QuintusSertorius
[FORMER TEAM COORDINATORS][]
  • Foot
  • JMRC
[LEAD HISTORIAN][]
  • paullus
[LEAD MODDERS][]
  • Kull
  • QuintusSertorius
  • V.T. Marvin (Vladimir Abrham)
[TOOLS LEAD][]
  • bovi
  • Tellos Athenaios
[GRAPHICS LEAD][]
  • Tux (Alin Loghin)
[EDITING][]
  • I Am Herenow
  • Kull
[LINGUISTICS][]
  • 'Abdalqaum
  • Arjos (Federico Raffa)
  • Bel matina
  • Blitzkrieg80
  • BRKMS
  • Edorix
  • Elmetiacos
  • Ethelwulf
  • gamegeek2
  • Power2the1
  • Tellos Athenaios
[PUBLICIST/SCRIBUS][]
  • Aléxandros ho Mégas
  • Anubis88

HISTORICAL FACTION WORKGROUPS[]

[AEDUI][]
  • Brennus (Andy Lamb - FC)
  • Power2the1
[ARCHE SELEUKEIA][]
  • abou (FC)
  • paullus
  • krusader
  • Arjos (Federico Raffa)
[AREUAKOI][]
  • Trarco (FC)
  • Brennus (Andy Lamb)
  • oudysseos
  • Power2the1
  • Sarcasm
[ARUERNOI][]
  • Brennus (Andy Lamb - FC)
  • Power2the1
[BAKTRIA][]
  • paullus (FC)
  • DeathFinger (Antoine Simonin)
  • keravnos
  • Arjos (Federico Raffa)
[BOII][]
  • Brennus (Andy Lamb - FC)
  • Power2the1
[KIMMERIOS BOSPOROS][]
  • Gaius Scribonius Curio (FC)
  • Arjos (Federico Raffa)
[ELEUTHEROI][]
  • paullus (FC)
  • Kull
  • Tanit
  • redmeth
[EPEIROS][]
  • paullus (FC)
  • Keravnos
  • Arjos (Federico Raffa)
[GETAI][]
  • paullus (FC)
  • Cronos impera
  • Arjos (Federico Raffa)
[HAYASDAN][]
  • Sarkiss (FC)
  • Foot
[KOINON HELLENON][]
  • paullus (FC)
  • Keravnos
  • Arjos (Federico Raffa)
[LOUGIONES][]
  • Zarrr (Adrian Jamka - FC)
  • cmacq (FC)
[LUSOTANNAN][]
  • Trarco (FC)
  • Brennus (Andy Lamb)
  • Sarcasm
  • sirtim
[MAKEDONIA][]
  • paullus (FC)
  • Arjos (Federico Raffa)
[MALKUTA NABATA][]
  • Moros (Gert Jan Gregoor - FC)
  • gamegeek2
[MAMLA'HA biMASSLYIM][]
  • Trarco (FC)
  • Tanit
  • Gaius Scribonius Curio
  • Eduorius
[PAHLAVA][]
  • Mithridates VI Eupator (Eric Skoog - FC)
  • paullus
  • tobymoby
  • Atraphoenix
  • The Persian Cataphract
  • Arjos (Federico Raffa)
[PERGAMON][]
  • abou (FC)
  • paullus
  • krusader
  • Arjos (Federico Raffa)
[PONTOS][]
  • paullus (FC)
  • krusader
  • Arjos (Federico Raffa)
[PRITANOI][]
  • Brennus (Andy Lamb - FC)
  • Power2the1
  • oudysseos
[PTOLEMAIOI][]
  • paullus (FC)
  • Arjos (Federico Raffa)
[SAFOT SOFTIM biQARTHADAST][]
  • Trarco (FC)
  • Tanit
  • Gaius Scribonius Curio
  • paullus
  • Eduorius
  • Zarax
[SENATVS POPVLVSQVE ROMANVS][]
  • Gaius Scribonius Curio (FC)
  • Philipvs Vallindervs Calicvla
  • Zaknafien
  • Atilius
[SB' W-GWM][]
  • Moros (Gert Jan Gregoor - FC)
  • 'Abdalqaum
[SAKA RAUKA][]
  • Arjos (Federico Raffa - FC)
  • Mithridates VI Eupator (Eric Skoog)
  • paullus
  • xeofox (Mikhail Antonov)
[SAUROMATAE][]
  • Arjos (Federico Raffa - FC)
  • Mithridates VI Eupator (Eric Skoog)
  • paullus
  • Steppe Merc
[SWEBOZ][]
  • TheTank (FC)
  • cmacq
  • Harjaz
[TAKSASHILA][]
  • Mithridates VI Eupator (Eric Skoog - FC)
  • The Persian Cataphract

III. CAMPAIGN GRAPHICS[]

[CHARACTER MODELS][]
  • JMRC
  • nazgool (Rafal Borowski)
  • Trve Leveller (Philip Graemer)
  • Tux (Alin Loghin)
[CHARACTER SKINS][]
  • JMRC
  • nazgool (Rafal Borowski)
  • Gustave
  • Trve Leveller (Philip Graemer)
  • Tux (Alin Loghin)
  • wermez
[PROPS][]
  • Aba[]
  • General Grievous
  • Maeran
  • Salinoc
  • Tux (Alin Loghin)
[VEGETATION & TERRAIN][]
  • DannyX
  • Nevada
  • Tux (Alin Loghin)
  • Rafkos (Rafal Kosyl)
  • xHolyCrusader
[MAP DESIGN][]
  • deArmas
  • -Praetor-
  • fightermedic
  • Gigantus
  • Kull
  • Moros (Gert Jan Gregoor)
  • QuintusSertorius
  • Stormy
  • Tux (Alin Loghin)

IV. BATTLEMAP GRAPHICS[]

[UNIT 3D MODELS][]
  • Arsaces II (Arshak Navasardyan)
  • busmumrik
  • Haedar
  • JMRC
  • justme
  • kunala
  • Martelus Flavius
  • morfeasnikos
  • nazgool (Rafal Borowski)
  • Huene
  • Tux (Alin Loghin)
  • Rafkos (Rafal Kosyl)
  • spata
  • Sylon
  • wermez
  • Zarrr (Adrian Jamka)
[UNIT SKINS][]
  • Antonis92
  • Arsaces II (Arshak Navasardyan)
  • Blank
  • bobbin
  • Bryzha
  • cmlax999
  • Gustave
  • Haedar
  • Haithabas
  • Huene
  • j0ker
  • Jarvgrimr
  • JMRC
  • leif erikson
  • Marble Emperor
  • Marcello1
  • Martelus Flavius
  • matthieu
  • Megalos
  • nazgool (Rafal Borowski)
  • Pacco
  • Paltmull
  • Rafkos (Rafal Kosyl)
  • RJFC
  • Salinoc
  • Tux (Alin Loghin)
  • VladS
  • spata
  • Sylon
  • wermez
  • Zarrr (Adrian Jamka)
[SIEGE UNITS][]
  • CanOmer
  • JMRC
  • Tux (Alin Loghin)
[SPECIAL EFFECTS][]
  • Goth47
  • HaHawk
  • Tux (Alin Loghin)
[ANIMATIONS][]
  • Haedar
  • JMRC
  • -Praetor-
  • Rafkos (Rafal Kosyl)
  • Tux (Alin Loghin)
[BUILDINGS][]
  • Ariovistus Suebus
  • Arsaces II (Arshak Navasardyan)
  • Haithabas
  • JMRC
  • Kull
  • Rafkos (Rafal Kosyl)
  • Red Devil
  • xHolyCrusader

V. ART[]

[LOADING SCREENS][]
  • Caratacos
  • Florianus
  • Kull
  • nazgool (Rafal Borowski)
  • Rafkos (Rafal Kosyl)
[UNIT CARDS][]
  • Genghis Skahn (Coordinator)
  • bobbin
  • Gustave
  • JMRC
  • Kull
  • nazgool (Rafal Borowski)
  • Ophrydian
  • Rafkos (Rafal Kosyl)
  • Tux (Alin Loghin)
  • xHolyCrusader
[ICONS][]
  • Kull (Coordinator)
  • Haithabas
  • j0ker
  • JMRC
  • oudysseos
  • spata
  • Teleklos Archelaou
  • Tsar
  • Tux (Alin Loghin)
[EVENTPICS][]
  • Kull (Coordinator)
  • Skyn0s
[USER INTERFACE][]
  • oudysseos
  • Rafkos (Rafal Kosyl)
  • Skyn0s
  • Teleklos Archelaou
  • Tsar
  • Tux (Alin Loghin)
[PORTRAITS][]
  • Kull (Coordinator)
  • bobbin
  • Dol Guldur
  • JMRC
  • spata
  • Tux (Alin Loghin)
  • Xeofox  (Mikhail Antonov)

Note: Most of the "unit skin" artists created faces that are also utilized for portraits

[CONCEPT ART][]
  • Caratacos
  • Florianus
  • Manhenhamanhenha
[FONTS][]
  • Tellos Athenaios
[FACTION BANNERS, SYMBOLS AND OTHER][]
  • Kull (Coordinator)
  • Elhior
  • Marble Emperor
  • Skyn0s
  • spata
  • Tux (Alin Loghin)

VI. CINEMATICS[]

  • MaxMazi
  • xHolyCrusader

VII. AUDIO[]

[MUSIC][]
  • Ángel Román
  • chur (Yevhen Kucherov)
  • Keltika Hispanna
  • Michael Levy
  • Morgan Casey
  • Musica Romana
  • Nick Wylie
  • Omri Lahav
  • Simon O’Dwyer
  • The Persian Cataphract
[UNIT VOICEMOD][]
  • Kull (Coordinator)
  • abou
  • Adalingum
  • Beiss
  • blacksnail
  • bovi (Brigt Olav Vik)
  • BKRMS
  • HoundEFU
  • Shigawire
  • Zarrr (Adrian Jamka)
[SFX][]
  • TheRiddle2406/Epiccaesarlol
  • z3n (Jonathan Hermans)
[MISC][]
  • HaHawk
  • z3n (Jonathan Hermans)

VIII. GAMEPLAY MECHANICS[]

[BATTLEMAP AI][]
  • z3n (Jonathan Hermans) (Coordinator)
[BATTLEMAP AI TESTING][]
  • Adalingum
  • Anubis88
  • Genghis Skahn
  • GRANTO
  • Romanius24
[CAMPAIGN MAP AI][]
  • z3n (Jonathan Hermans) (Coordinator)
  • QuintusSertorius
[CAMPAIGN AI TESTING][]
  • Adalingum
  • Anubis88
  • Genghis Skahn
  • Kull
  • Romanius24
[TRAITS & ANCILLARIES][]
  • Genghis Skahn (Coordinator-Traits)
  • Kull (Coordinator-Ancillaries)
  • b0Gia (Vasileios Bogiatzoglou)
  • Foot
  • gosam
  • JMRC
  • Malrubius
  • Mephiston
  • MIKE GOLF
  • Saldunz
  • SamueleD
  • Spendios
  • V.T. Marvin (Vladimir Abrham)
  • z3n (Jonathan Hermans)
[BUILDING TREES][]
  • QuintusSertorius (Coordinator)
  • Foot
  • Kull
  • V.T. Marvin (Vladimir Abrham)
[UNIT INTEGRATION][]
  • QuintusSertorius (Coordinator)
  • Adalingum
  • bovi (Brigt Olav Vik)
  • JMRC
  • Kull
  • Spendios
  • Sylon
[UNIT STATS][]
  • Ibrahim (Coordinator)
  • Aradan
  • fightermedic
  • KAM 2150
  • Kull
  • QuintusSertorius
[NAVAL SYSTEM][]
  • Kull (Coordinator)
  • QuintusSertorius
  • V.T. Marvin (Vladimir Abrham)
[SCRIPTING][]
  • QuintusSertorius (Coordinator)
  • Arandir Tur-Anion
  • Atilius
  • b0Gia (Vasileios Bogiatzoglou)
  • Bozoslivehere
  • fightermedic
  • Gigantus
  • gosam
  • Haithabas
  • joshmahurin (Joshua Mahurin)
  • QWE_asd
  • The Mark
  • SamueleD
  • V.T. Marvin (Vladimir Abrham)
  • z3n (Jonathan Hermans)
[RESOURCES][]
  • -Praetor-
[UNIT RECRUITMENT][]
  • QuintusSertorius (Coordinator)
  • fightermedic
  • V.T. Marvin (Vladimir Abrham)
[FACTION ECONOMY][]
  • Kull (Coordinator)
  • b0Gia (Vasileios Bogiatzoglou)
  • bovi (Brigt Olav Vik)
  • Gigantus
  • QuintusSertorius
  • V.T. Marvin (Vladimir Abrham)

IX. TECHNICAL SUPPORT[]

[INSTALLER][]
  • bovi (Brigt Olav Vik)
  • SamueleD
[TOOLS][]
  • bovi (Brigt Olav Vik)
  • Gigantus
  • joshmahurin (Joshua Mahurin)
  • myarta
  • Rafkos (Rafal Kosyl)
  • Tellos Athenaios
[SVN COORDINATORS][]
  • Tellos Athenaios
  • therother
[SERVER ADMIN][]
  • therother
[WEB DESIGN][]
  • abou
  • Tellos Athenaios
  • wudang-clown

X. TESTERS[]

  • Adalingum
  • Ailfertes
  • Aléxandros ho Mégas
  • anubis88
  • Ba'al-Melqart
  • blacksnail
  • Brave Brave Sir Robin
  • Chap
  • Colos1987
  • Genghis Skhan
  • Hax
  • Lusitanio
  • myarta
  • Nimor
  • QWE asd
  • Ribtickler
  • Sancocho
  • Sarkiss
  • Shadowwalker
  • Stath's
  • There is no self
  • The Celtic Viking
  • Yu3zhi

XI. VARIOUS[]

[PLAYER'S GUIDE][]
  • Chap
[PROOFREADING][]
  • Kull (Coordinator)
  • Adalingum
  • charlieh
  • golden gecko
[ITALIAN EDITION][]
  • Gabriel Oi Taurisia

XII. A NOTE ON IMAGE SOURCES[]

Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically (if missing) or remove it at your request.

XIII. A NOTE ON PERMISSION OF USE[]

This product is made available for private use as the EBII modification of the Medieval 2: Total War game. Usage of mod material for the purposes of creating a submod for EB II is also authorized. However, none of the contents in this modification may be shared, copied or used in any other way without the express written consent of the EB II team, which may be contacted through the TWC (http://www.twcenter.net/forums/forumdisplay.php?454-Europa-Barbarorum-II) or ORG (http://forums.totalwar.org/vb/forumdisplay.php?235-Europa-Barbarorum-II) game forums. If you come across material which originates from this mod or its predecessor, and which is not credited as such, please notify the team.

XIV. MUSIC[]

EBII contains music from a large number of sources, and the terms under which it was provided to the mod are covered in the file titled "License.txt" located in the mods\EBII\data\sounds\music\ folder.

XV. SPECIAL THANKS TO[]

  • AngelStudios
  • Arkay
  • edikm1
  • GRANTO
  • Hereje
  • Medievalworlds
  • Marka Team
  • resprog
  • Swagger
  • Yughues aka Nobiax(at shareCg) and Roma Surrectum II team for some their wonderful vegetation models.
  • Omri Lahav and the 0AD Team for allowing the use of some of their soundtracks.
  • The De Bello Mundi mod team for graciously allowing us to use their settlement models and onager.
  • The Rusichi mod team for allowing us to use the horses animations.
  • johnwhile for his tools and support offered, they were crucial in our modelling and animation phases.
  • Michael Levy of www.ancientlyre.com for some of the wonderful ancient music.
  • Ángel Román for allowing us to use his evocative music, which can also be found here: http://angelromanramirez.bandcamp.com/music
  • More of the music of Keltika Hispanna can be found here: http://www.keltikahispanna.es/
  • wilddog and makanyane for their help with terrain, vegetation, porting of settlement models, and solving settlement-related bugs and CTDs.
  • LordOfTheEmos for his jungle tree texture.
  • Jarlaxe for his buildings.
  • Kevin Van Lierde for his unit browser.
  • MIKE GOLF for his help in various things.
  • Xeofox (Mikhail Antonov) and RTR for the "soft hat" steppe portraits.
  • The Org staff for their help and hosting our internal fora.
  • The Total War Center staff for their support with our fora.
  • Ludens for moderating our fora, having graciously accepted our request to do so.
  • The always supportive Tosa Inu, who sadly did not live to see the day of our release.

EB2 has had a lot of contributors come and go over a long time, and the current team has probably forgotten about some of those along the way. If your own contribution has been forgotten (and you want to be listed in the credits), please contact us in the forum and we will sort it out.

And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi, philosophising players and mouse clicking chieftains.

Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.

Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

We also thank the following for inspiration: Monty Python, Caesar 3, Gladiatus, 0 A.D.

Thank you from the Europa Barbarorum II Team

Links[]

  • Europa barbarorum 2 board at TW Center link
  • Twitter Account for news link
  • Europa Barbarorum 2 at Moddb.com link
Advertisement